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Monday, February 29 • 11:50 - 12:20
Teaching Interaction Design in Physical, Digital, and Hybrid Environments

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Over the past two decades, new technologies shifted what Interaction Design (IxD) students need to learn for professional practice. In the mid-nineties, IxD education covered interface design and web design to the plethora of topics currently explored today, such as, sensor networks, smart environments, smart cities, Internet of Things, Augmented Reality Interfaces, and so forth. 

To keep IxD university programs relevant, educators seek new ways for students to learn to design in emergent areas such as: larger scale environments (e.g., smart environments, Internet of Things, augmented reality interfaces). New technologies and design opportunities often require new design and prototyping methods. 

Join Peter Scupelli and Austin Lee as they share lessons learned teaching interaction design at an environments scale to undergraduate design students in the Environments Track at the School of Design at Carnegie Mellon University. They'll show how they teach students how to use standard IxD methods in designing for digital, physical, hybrid, and room-sized environments. 

avatar for Austin S. Lee

Austin S. Lee

Assistant Professor, School of Design, Carnegie Mellon University
Austin S. Lee is an Assistant Professor in the School of Design, Carnegie Mellon University. A former Research Assistant in the Tangible Media Group at the MIT Media Lab, he has explored system design for spatial drawing and 3D collaboration. His professional work at Microsoft and Skype includes interaction design for Skype's HoloLens companion experience and other applications, related to communication design in AR systems and wearable... Read More →
avatar for Peter Scupelli

Peter Scupelli

Assistant Professor, School of Design, Carnegie Mellon University
Peter Scupelli is the Chair for the Environments track and Assistant Professor in the School of Design at Carnegie Mellon University. His teaching and research focus on shaping human behavior through design. Current research is on how human behavior, information technology, and the physical environment, support studio learning, coordination in high-reliability organizations, and sustainable behavior choices. Peter’s training and career path... Read More →

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