Over the past two decades, new technologies shifted what Interaction Design (IxD) students need to learn for professional practice. In the mid-nineties, IxD education covered interface design and web design to the plethora of topics currently explored today, such as, sensor networks, smart environments, smart cities, Internet of Things, Augmented Reality Interfaces, and so forth.
To keep IxD university programs relevant, educators seek new ways for students to learn to design in emergent areas such as: larger scale environments (e.g., smart environments, Internet of Things, augmented reality interfaces). New technologies and design opportunities often require new design and prototyping methods.
Join Peter Scupelli and Austin Lee as they share lessons learned teaching interaction design at an environments scale to undergraduate design students in the Environments Track at the School of Design at Carnegie Mellon University. They'll show how they teach students how to use standard IxD methods in designing for digital, physical, hybrid, and room-sized environments.